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Richard Vincenti Jr

Possibly a Big Discovery on Mars

November 20, 2012 by Richard Vincenti Jr Leave a Comment

We have been receiving a steady stream of updates from the Mars rover, Curiosity, ever since it left the Earth’s atmosphere and began it’s mission. However, one of the more recent updates, which is being called “earthshaking”, can not be shared at this time.  So what in the world is going on? or to be more precise, what in the Martian world is going on?

Mars
Mars (Source:NASA)

One of Curiosity’s instruments, known as SAM, is able to determine what’s inside a particular sample by analyzing it and then letting us know what it’s made up of. John Grotzinger, who is part of the rover team, has mentioned that they have recently gathered a bit of soil to test with SAM and it has yielded some “Earthshaking”, results.

Unfortunately, we won’t find out exactly what these earthshaking results are until they have confirmed them beyond a shadow of a doubt. After all they don’t want to deliver big news only to have to take it back later and say they were wrong.

The funny thing about scientific discovery is that everybody interprets these sort of things differently. We could very well hear news that a never before seen gas has been found trapped in the soil sample, which would be interesting but not necessarily “earthshaking” to those of us outside the scientific community, with the exception being some of our fellow geeks of course. Either way we remain in state of suspense until we can find out more about whats going on out there. I can’t even begin to speculate myself.

There’s no doubt in my mind that these scientists are basically freaking out about not being able to tell us, and to make things worse, it may be several weeks before we can know. For now we will just have to wait and see what these earthshaking results are and hopefully we are in for a big suprise.

Filed Under: News, Science, Space Tagged With: Curiosity, Discovery, Mars, Rover, Science, Space

Pondering Apple Software with Jonathan Ive in Charge

November 19, 2012 by Richard Vincenti Jr Leave a Comment

The recent shake up in Apple’s executives has left Jonathan Ive in charge of software design as well as hardware design. This change up could have Apple’s next big software release featuring some big changes.

Jonathan Ive
Jonathan Ive, Senior Vice President of Industrial Design at Apple Inc.

Jonathan Ive has always pushed the idea of keeping things simple and clean and he will likely bring this mentality into play when working with Apple’s software. In every corner of OSX and even iOS, you will find bits and pieces of texture and art incorporated right into the UI. One only needs to perform a few common tasks on any Apple OS to find these little decorations. For instance, the wooden bookshelves in iBooks, linen textures on the side panels, and torn paper on the calendar, these are all things that Ive will likely remove in future versions.

I personally don’t have a problem with them but then again I don’t have any doubt that Jonathan Ive will do a great job in overseeing the design aspect of Apple’s software. Simplicity can be just as beautiful as any decorative pattern or texture. If anything, the application itself should be the centerpiece not what surrounds it, but there needs to be some balance. Take away too much and you risk making the OS feel too utilitarian and dull but add too much and it can become distracting. Some critics of Apple believe that these little decorations date the software and make it look silly. It will be interesting to see what the critics say about Ive’s spin on the next generation of Apple OS software.

I can’t help but wonder what other changes are in the works for the next release of Mac OS. It’s not perfect but OSX has been around for sometime now and it’s still just as enjoyable to use as it ever has been. Will we see a move away form the Dock? It is possible that the next Mac OS will more closely resemble iOS, even more than it does already. This seems to be the case with Windows 8 which feels a lot like Windows phone and the Xbox dashboard mashed together. I feel the Dock is effective and elegant but at times unnecessary.

I like the way iOS handles open applications by keeping them out of view at the bottom of the screen, you only need to swipe up to access them. I would like to see the new Mac OS handle open applications in a similar way. I understand you can hide the dock but it’s just not the same. We could have open applications and their corresponding windows be in this bottom slide while all of our other applications could be accessed through the Launchpad. Also, since the Dock will be removed, we will need a quick way to access the Launchpad, preferably by gesture.

We can only offer up our best suggestions, but given Apple’s record of releasing OS software we technically should have little to fear. We will just have to wait and see what Ive and the crew at Apple come up with.

Filed Under: Apple, Computers, Discussions Tagged With: Apple, iOS, Jonathan Ive, Mac, OSX

Possibly the Most Distant Object in the Universe and Looking Into the Past

November 18, 2012 by Richard Vincenti Jr Leave a Comment

NASA has recently discovered what they think is the most distant object to ever be observed. This object is actually a galaxy named MACS0647-JD and it’s so far away that normally we wouldn’t be able to see it, even with our best telescopes. So, how are we able to see it then? Well, we lucked out, we got a little help from a cluster of galaxies known as MACS J0647+7015. Large celestial objects like galaxies have such large gravitational influence that they can actually distort and bend light passing near them. In the case of MACS J0647+7015, NASA was able to use this gravitational distortion as kind of a deep space magnifying glass. This effect is what enabled NASA to capture the light of this distant galaxy.

Nasa Most Distant Object
Credit: NASA, ESA, and M. Postman and D. Coe (STScI) and CLASH Team.

The light of MACS0647-JD has taken nearly 13.3 billion years to reach Earth. We are essentially looking at an object from the theorized beginning of the universe (the big bang). This amazing discovery actually gets me thinking about the distances between objects in space and how long it takes for light to travel between them.

What if we could somehow instantaneously appear 65 million light years away from Earth, and what if we had a telescope with us that was capable of zooming in all the way to the Earth’s surface. Would we see dinosaurs walking the Earth? Theoretically, yes, we should. This raises some fun ideas about what’s possible in the universe. What if we just went a fraction of our first trip away from Earth? Perhaps we only go far enough away to witness the early  beginnings of human civilization and maybe we could just get it all on video. This video would be our exact history, nothing unchanged or lost from our true story. How amazing would that be?

Assuming that in our hypothetical world we can travel to almost any distance, we could actually watch the beginning of our solar system. We could know truly how the Moon was formed and perhaps even watch our solar system form, maybe even watch the Milky Way form. Of course we would need to somehow move our camera closer to the objects we are observing at a relatively quick rate in order to watch the creation of large objects like the Milky Way form in a reasonable amount of time, basically a galactic time lapse. Just a little food for thought.

To see a full article on the new discovery, head over to the official NASA post.

Filed Under: Discussions, News, Science, Science Fiction, Space Tagged With: Discovery, Galaxy, NASA, News, Science, Science Fiction, Space

3D Graphics Becoming Less Important In Games

November 17, 2012 by Richard Vincenti Jr 1 Comment

Ever Since the humble beginnings of the video game, the industry has been striving to improve the quality of the graphics in them. Many techniques have been used over the years to try to achieve the most realistic looking games possible. Well before the 3D gaming world, artists were pushing the limits of 2D. One of the earlier techniques used was rotoscoping, this technique involves using actual live scenes and animating them frame by frame by tracing over filmed footage. Some games actually used clay models in their video games, one of the more notable uses of this technique was in the game ClayFighter.Joystick connected to 3D world

With advances in the hardware we use to play our games, software developers were able to take advantage of new technologies and push the limits of what was possible in a video game. Eventually, 3D games began to take over the industry and with their introduction people started to expect more and more. Again, it was a race to match reality, and in the process, pull end-users away from the competition.

Today, things seem to have changed a bit. Although we are still making strides toward the ultimate 3D gaming experience, we seem to have been somewhat delightfully distracted by a new wave a games that are just as amazing as their 3D counterparts, but instead of focusing on reality, they are acutely artistic and vibrant. These games are highly addictive and in some cases, surprisingly simple. We pay little attention to how “realistic” these games are, in fact we are hoping that they are far from realistic, as we anticipate being immersed into an unknown world that looks nothing like anything we have seen.

In some cases we do mimic reality but embrace the gameplay in favor of ultra-uber textures and cutting edge tessellation techniques . Take the popular game Minecraft for example, this game is hardly on the cutting edge for graphics but it’s game play is addictive and when you add in multiplayer capabilities, the game becomes even more enjoyable. I guess the best way to explain what todays gamer is looking for in a game is simply, good entertainment. Far too many times have games been produced where the main focus of the project is it’s look. Gameplay in these types of games is almost an afterthought and gamers pick up on this. We know what makes a good game and it’s not just the polygon count.

So what has made us refocus our attention to these other types of games? Mainly, the rise of mobile gaming, touch input and Facebook. Nothing has influenced gaming more in the last few years then these three factors. Our web browsers don’t really take advantage of our GPU and so instead developers produce relatively simple yet addicting games than run right on Facebook, and as I mentioned before when you add your friends into the mix, it becomes a winning combination. The mobile environment is suited perfectly for all kinds uniuqe games that rely on pure creativity instead of raw power to provide an entertaining experience. Games like Words with Friends and Draw Something are a big hit and yet are very simple, graphically speaking. Touch input challenges developers to create games that focus more on creativity and offer up distinctive gameplay.

Again, I believe we are focusing more on gameplay then ever before and it’s making for some really amazing games. Now, I am not saying that we can’t have the best of both worlds here, both graphically and content wise. There are already many titles that do an amazing job of combining both. Instead I am pointing out a trend among mainstream gamers that appears to be moving away from a focus on pure graphics capabilities. We seem to have shifted our attention to new methods of control and portability instead. It’s interesting to see how the gaming world is evolving, I can’t wait to see what’s next.

Filed Under: Discussions, Electronics, Games Tagged With: 2D, 3D, Gaming, Graphics, Mobile, Touch

Battle.net World Championship – World of Warcraft

November 16, 2012 by Richard Vincenti Jr 1 Comment

The Battle.net World Championship – World of Warcraft LIVE!

 

 

Event Schedule:

Friday, November 16

Stream: WOW Main

  • 06:00 p.m. PST – Opening Ceremony
  • 07:00 p.m. PST – Dungeon Challenge with Stars and Supreme Quicksand
  • 08:15 p.m. PST – Team ROCCAT SYI vs. Team Old Boy
  • 09:30 p.m. PST – I’m just being honest vs. Bring It
  • 10:45 p.m. PST – Team Old Boy vs. Yaspresents
  • 12:00 a.m. PST – Delirium Termans vs. Team ROCCAT SYI
  • 01:15 a.m. PST – Evil Geniuses vs. DoubleG
  • 02:30 a.m. PST – AHQ eSports Club vs. Bring It
  • 03:45 a.m. PST – LG-IM vs. Double G

Stream: WOW 02

  • 06:00 p.m. PST – Opening Ceremony
  • 07:00 p.m. PST – Team ROCCAT SYI vs. LG-IM
  • 08:15 p.m. PST – I’m just being honest vs. Evil Geniuses
  • 09:30 p.m. PST – LG-IM vs. Evil Geniuses
  • 10:45 p.m. PST – DoubleG vs. Delirium Termans
  • 12:00 a.m. PST – AHQ eSports Club vs. I’m just being honest
  • 01:15 a.m. PST – Team Old Boy vs. I’m just being honest
  • 02:30 a.m. PST – Delirium Termans vs. Yaspresents
  • 03:45 a.m. PST – Yaspresents vs. Bring It

Saturday, November 17

Stream: WOW Main

  • 05:30 p.m. PST – Live Raid with Stars and Supreme Quicksand
  • 06:45 p.m. PST – Team Old Boy vs. DoubleG
  • 08:00 p.m. PST – WB Semi Final 1
  • 09:30 p.m. PST – WB Final
  • 11:00 p.m. PST – LB Round 2
  • 12:30 a.m. PST – Grand Finals
  • 02:30 a.m. PST – WoW Award Ceremony

Stream: WOW 02

  • 05:30 p.m. PST – Evil Geniuses vs. Yaspresents
  • 06:45 p.m. PST – Evil Geniuses vs. Bring It
  • 08:00 p.m. PST – WB Semi Final 2
  • 09:30 p.m. PST – LB Round 1
  • 02:30 a.m. PST – WoW Award Ceremony

For a complete schedule you can head to Blizzard’s World Championship site here.

Filed Under: Games Tagged With: Battle.net, Blizzard, World Championship, World Of Warcraft

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