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3D Graphics Becoming Less Important In Games

November 17, 2012 by Richard Vincenti Jr 1 Comment

Ever Since the humble beginnings of the video game, the industry has been striving to improve the quality of the graphics in them. Many techniques have been used over the years to try to achieve the most realistic looking games possible. Well before the 3D gaming world, artists were pushing the limits of 2D. One of the earlier techniques used was rotoscoping, this technique involves using actual live scenes and animating them frame by frame by tracing over filmed footage. Some games actually used clay models in their video games, one of the more notable uses of this technique was in the game ClayFighter.Joystick connected to 3D world

With advances in the hardware we use to play our games, software developers were able to take advantage of new technologies and push the limits of what was possible in a video game. Eventually, 3D games began to take over the industry and with their introduction people started to expect more and more. Again, it was a race to match reality, and in the process, pull end-users away from the competition.

Today, things seem to have changed a bit. Although we are still making strides toward the ultimate 3D gaming experience, we seem to have been somewhat delightfully distracted by a new wave a games that are just as amazing as their 3D counterparts, but instead of focusing on reality, they are acutely artistic and vibrant. These games are highly addictive and in some cases, surprisingly simple. We pay little attention to how “realistic” these games are, in fact we are hoping that they are far from realistic, as we anticipate being immersed into an unknown world that looks nothing like anything we have seen.

In some cases we do mimic reality but embrace the gameplay in favor of ultra-uber textures and cutting edge tessellation techniques . Take the popular game Minecraft for example, this game is hardly on the cutting edge for graphics but it’s game play is addictive and when you add in multiplayer capabilities, the game becomes even more enjoyable. I guess the best way to explain what todays gamer is looking for in a game is simply, good entertainment. Far too many times have games been produced where the main focus of the project is it’s look. Gameplay in these types of games is almost an afterthought and gamers pick up on this. We know what makes a good game and it’s not just the polygon count.

So what has made us refocus our attention to these other types of games? Mainly, the rise of mobile gaming, touch input and Facebook. Nothing has influenced gaming more in the last few years then these three factors. Our web browsers don’t really take advantage of our GPU and so instead developers produce relatively simple yet addicting games than run right on Facebook, and as I mentioned before when you add your friends into the mix, it becomes a winning combination. The mobile environment is suited perfectly for all kinds uniuqe games that rely on pure creativity instead of raw power to provide an entertaining experience. Games like Words with Friends and Draw Something are a big hit and yet are very simple, graphically speaking. Touch input challenges developers to create games that focus more on creativity and offer up distinctive gameplay.

Again, I believe we are focusing more on gameplay then ever before and it’s making for some really amazing games. Now, I am not saying that we can’t have the best of both worlds here, both graphically and content wise. There are already many titles that do an amazing job of combining both. Instead I am pointing out a trend among mainstream gamers that appears to be moving away from a focus on pure graphics capabilities. We seem to have shifted our attention to new methods of control and portability instead. It’s interesting to see how the gaming world is evolving, I can’t wait to see what’s next.

Filed Under: Discussions, Electronics, Games Tagged With: 2D, 3D, Gaming, Graphics, Mobile, Touch

Battle.net World Championship – World of Warcraft

November 16, 2012 by Richard Vincenti Jr 1 Comment

The Battle.net World Championship – World of Warcraft LIVE!

 

 

Event Schedule:

Friday, November 16

Stream: WOW Main

  • 06:00 p.m. PST – Opening Ceremony
  • 07:00 p.m. PST – Dungeon Challenge with Stars and Supreme Quicksand
  • 08:15 p.m. PST – Team ROCCAT SYI vs. Team Old Boy
  • 09:30 p.m. PST – I’m just being honest vs. Bring It
  • 10:45 p.m. PST – Team Old Boy vs. Yaspresents
  • 12:00 a.m. PST – Delirium Termans vs. Team ROCCAT SYI
  • 01:15 a.m. PST – Evil Geniuses vs. DoubleG
  • 02:30 a.m. PST – AHQ eSports Club vs. Bring It
  • 03:45 a.m. PST – LG-IM vs. Double G

Stream: WOW 02

  • 06:00 p.m. PST – Opening Ceremony
  • 07:00 p.m. PST – Team ROCCAT SYI vs. LG-IM
  • 08:15 p.m. PST – I’m just being honest vs. Evil Geniuses
  • 09:30 p.m. PST – LG-IM vs. Evil Geniuses
  • 10:45 p.m. PST – DoubleG vs. Delirium Termans
  • 12:00 a.m. PST – AHQ eSports Club vs. I’m just being honest
  • 01:15 a.m. PST – Team Old Boy vs. I’m just being honest
  • 02:30 a.m. PST – Delirium Termans vs. Yaspresents
  • 03:45 a.m. PST – Yaspresents vs. Bring It

Saturday, November 17

Stream: WOW Main

  • 05:30 p.m. PST – Live Raid with Stars and Supreme Quicksand
  • 06:45 p.m. PST – Team Old Boy vs. DoubleG
  • 08:00 p.m. PST – WB Semi Final 1
  • 09:30 p.m. PST – WB Final
  • 11:00 p.m. PST – LB Round 2
  • 12:30 a.m. PST – Grand Finals
  • 02:30 a.m. PST – WoW Award Ceremony

Stream: WOW 02

  • 05:30 p.m. PST – Evil Geniuses vs. Yaspresents
  • 06:45 p.m. PST – Evil Geniuses vs. Bring It
  • 08:00 p.m. PST – WB Semi Final 2
  • 09:30 p.m. PST – LB Round 1
  • 02:30 a.m. PST – WoW Award Ceremony

For a complete schedule you can head to Blizzard’s World Championship site here.

Filed Under: Games Tagged With: Battle.net, Blizzard, World Championship, World Of Warcraft

Gamer Bars, Something We Need More Of

November 14, 2012 by Richard Vincenti Jr Leave a Comment

The gaming community, contrary to popular belief, is a very social community that rivals the competitive nature of any group of sports fans. This is my main case for for the rise of the gamer bar.

MLG Info
Source (MLG)

The competitive gaming market is growing rapidly, in-fact  it’s blowing up. Major League Gaming is seeing a viewership rise that has surpassed 10 million. Big prizes are at stake, not to mention a chance to have the ultimate bragging rights. These competitions are intense and are won or lost based strategy. Often, a competition will come down to the wire, the deciding factor could come down to one kill, this stuff is addicting.

We stock pile our favorite snacks, grab some drinks and immediately become immersed into our favorite gaming competition. We pick apart the strategies of the pros and we try to employ their techniques in our own gameplay. We are after all, a new generation, a generation of gamers, and we love everything about gaming.

We are very passionate about our games, you only need to head to the nearest game store on a game release night to see fans queued up in the cold and rain, waiting patiently as they discuss everything from strategy to artwork with other fellow gamers. There’s no doubt in my mind that the idea of a social gaming establishment will catch on in more communities as time goes on.

Some have already jumped into the game (pun intended), places like the AFK Tavern, Battle and Brew and EXP offer a place to have a drink and rack up your DKP. Tournament nights, geek trivia, battle.net tournament broadcasts and other MLG broadcasts, all coupled together with good food, brews and friends is simply amazing.

Many people will travel great distances just to have a good time and watch a tournament, but they shouldn’t have to. Hopefully these establishments will catch on, so this kind of experience can reach fans in their hometown.

 

Filed Under: Discussions, Games Tagged With: Battle.net, Gamer Bar, Gaming, geek, MLG

Starcraft II Heart of The Swarm Available For Pre-Purchase

November 13, 2012 by Richard Vincenti Jr Leave a Comment

Starcraft II Heart of the Swarm Logo

It’s official, StarCraft® II: Heart of the Swarm™ will be released to the masses on March 12, 2013, but you don’t have to wait to buy it. You can pre-purchase the new Starcraft expansion now by logging into battle.net. The expansion will cost $39.99.

Heart of the Swarm is the first expansion set to Blizzard Entertainment’s sci-fi real-time strategy game StarCraft® II: Wings of Liberty™. Heart of the Swarm continues the epic story from Wings of Liberty with an all-new campaign that focuses on Kerrigan, the former Queen of Blades. This expansion will feature 20 new campaign missions, new gameplay mechanics, new multiplayer maps, new units, and new pre-rendered cinematics.

Zerg ScreenShot1

Multiplayer Unit Rundown

Shredder

The Shredder is a new unit built from the Factory that allows the terran player to control the battlefield. In its mobile form, the Shredder has no attack — but when set to stationary mode, it channels area-effect damage to both the air and ground. If a friendly unit enters the range of the Shredder, the weapon shuts off.

Warhound

 The Warhound is a small, walking ground mech that wields an effective anti-air weapon with splash damage, much like the Thor from Wings of Liberty. The difference is that the Warhound is smaller and much more nimble, though it gives up some range on its anti-air missiles in exchange for this mobility. The Warhound also wields a small ground attack weapon that does additional damage to mechanical units, making it particularly well suited to taking out enemy Siege Tanks — though it’s not particularly effective against non-mechanical units.

Viper

The Viper is a new flying unit with three unique abilities. Blinding Cloud temporarily reduces the attack range of all ground units inside the cloud to melee range, and prevents energy-based abilities from being used. Abduct allows the Viper to physically pull a unit to the Viper’s location. Finally, the Viper has a one-time ability called Ocular Parasite, which allows it to detach its eye stalk and meld it onto any friendly, non-massive unit, turning that unit into a detector.

Swarm Host

The Swarm Host is a slow-moving ground unit that has no standard attack. When burrowed, the Swarm Host spawns a continuous stream of slow-moving melee units called Locusts that can be used to lay siege and pressure entrenched enemy positions.

Tempest

The tempest is a new capital ship that deals massive area-of-effect damage to air units. It also has a standard ground attack, but its chief role is to help gain air superiority.

Oracle

The Oracle is a psionic warship, built from a Stargate, that uses several unique abilities to raid and harass the enemy. The first is Entomb, which can temporarily block mineral fields from being harvested. Another ability, Preordain, grants vision of a targeted enemy building, allowing the protoss to see which units or technologies are being researched. Rounding out its kit is Phase Shift, which phases a target building, preventing it from being attacked, using its abilities, or granting technology. Not only can structures like missile turrets be prevented from attacking, but using this ability on a zerg Spire would block the production of Mutalisks, Corruptors, and air upgrades.

Replicant

 Replicants have one ability: to transform itself into any non-massive unit. They’re expensive, so cloning a Zergling would not be very cost effective, but transforming into a specialized unit like a Raven, Infestor, or Siege Tank could open up interesting strategic options for the protoss.

New Multiplayer Maps

SCMapWinter SCMapJungle SCMapCity

New Multiplayer Units

SwarmHost
Starcraft II Multiplayer Unit: Swarm Host
WarHound
Starcraft II Multiplayer Unit: War Hound
Viper
Starcraft II Multiplayer Unit: Viper
Tempest
Starcraft II Multiplayer Unit: Tempest
Shredder
Starcraft II Multiplayer Unit: Shredder
Replicant
Starcraft II Multiplayer Unit: Replicant
Oracle
Starcraft II Multiplayer Unit: Oracle
BattleHellion
Starcraft II Multiplayer Unit: Battle Hellion

Filed Under: Games, Mac, News, PC, Product Spotlight Tagged With: Blizzard, Games, Heart of the Swarm, Mac, PC, Starcraft II

The Used Game Business Could Disappear

November 12, 2012 by Richard Vincenti Jr Leave a Comment

In my last podcast I discussed the possibility of next-gen consoles being released without optical drives, this is something that doesn’t sit well with businesses that rely on used games to keep the lights on.Blank DVD Cases

Just a decade ago, it would have been laughable to imagine that anyone would consider removing optical drives from a gaming console. We have changed the medium many times since the first true gaming console hit the market back in 1972, but we have never seriously considered completely removing physical media until recently. The idea is simple, the gaming industry asks that we download all of our content digitally and then they can control the pricing of the game over time as it eventually gets older.

So how will consumers feel about this move? Based on the recent reaction to the new Apple desktop line up, which no longer includes an optical drive, it would seem that there are still quite a few people out there who would be very upset at the removal of an optical drive in next-gen consoles.

Can you blame them for wanting a disc? Unfortunately, there are many people out there who have a poor connection to the internet, some people are still under a 1 Mbps. Slow internet speeds combined with overall much higher internet traffic could lead to consumers having to wait days before they can complete a download of their favorite game.

There is more to this story though, it’s not just about the optical drive. Even if console makers decide to stick with physical media, the used game business may still suffer. Although it’s still just speculation at this point, there are multiple reports that mention next-gen consoles moving to a system that will only allow you to play your game if you’re connected to the internet and logged into your account. If this idea ever comes to fruition it will permanently lock a game to a particular console, therefore making it impossible to trade in later.

This is clearly a good way to keep software piracy at bay, at least until they figure out a way around it. What impact will this have on the industry? I can tell you one thing for sure, gamers will be unlikely to play along. There has to be some compromise here and it could likely appear in some type of registration system. Perhaps we could simply activate and deactivate a particular game to work with our specific hardware and maybe the ability to do this would be limited to a certain number times in a month or year. This is a system that is already in place for many software titles in the desktop/laptop world. For instance, Adobe software enables you to activate and deactivate the software which allows you to move a product between separate machines, a feature that works really well.

Using the in-store credit system at one of my local used game vendors, I was able to go a full year without ever having to pay more than $10 for a new game title. Granted I only bought a few new games that year, about five, but that’s still a heck of a deal. I kept playing games, beating them and the turning them in before they lost a lot of value. After awhile I was able to keep a stockpile of points that allowed me to get any title for dirt cheap. This all would disappear in a heart beat if the industry takes a rigid approach towards digital downloads.

The success of an all digital system or an online-only system will depend greatly on its implementation. Clearly there should be a way for users to re-sell their games, even if it means redeeming points through Xbox Live Arcade or The Playstation Network. Maybe we could have some type of online used games channel that would allow us to swap games with others right on our consoles. We will just have to wait and see what happens, hopefully we can meet somewhere in the middle.

 

 

 

Filed Under: Discussions, Games, Playstation, Xbox Tagged With: Digital Download, Microsoft, Playstation 4, Sony, Used Games, Xbox 720

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