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Electronics

3D Graphics Becoming Less Important In Games

November 17, 2012 by Richard Vincenti Jr 1 Comment

Ever Since the humble beginnings of the video game, the industry has been striving to improve the quality of the graphics in them. Many techniques have been used over the years to try to achieve the most realistic looking games possible. Well before the 3D gaming world, artists were pushing the limits of 2D. One of the earlier techniques used was rotoscoping, this technique involves using actual live scenes and animating them frame by frame by tracing over filmed footage. Some games actually used clay models in their video games, one of the more notable uses of this technique was in the game ClayFighter.Joystick connected to 3D world

With advances in the hardware we use to play our games, software developers were able to take advantage of new technologies and push the limits of what was possible in a video game. Eventually, 3D games began to take over the industry and with their introduction people started to expect more and more. Again, it was a race to match reality, and in the process, pull end-users away from the competition.

Today, things seem to have changed a bit. Although we are still making strides toward the ultimate 3D gaming experience, we seem to have been somewhat delightfully distracted by a new wave a games that are just as amazing as their 3D counterparts, but instead of focusing on reality, they are acutely artistic and vibrant. These games are highly addictive and in some cases, surprisingly simple. We pay little attention to how “realistic” these games are, in fact we are hoping that they are far from realistic, as we anticipate being immersed into an unknown world that looks nothing like anything we have seen.

In some cases we do mimic reality but embrace the gameplay in favor of ultra-uber textures and cutting edge tessellation techniques . Take the popular game Minecraft for example, this game is hardly on the cutting edge for graphics but it’s game play is addictive and when you add in multiplayer capabilities, the game becomes even more enjoyable. I guess the best way to explain what todays gamer is looking for in a game is simply, good entertainment. Far too many times have games been produced where the main focus of the project is it’s look. Gameplay in these types of games is almost an afterthought and gamers pick up on this. We know what makes a good game and it’s not just the polygon count.

So what has made us refocus our attention to these other types of games? Mainly, the rise of mobile gaming, touch input and Facebook. Nothing has influenced gaming more in the last few years then these three factors. Our web browsers don’t really take advantage of our GPU and so instead developers produce relatively simple yet addicting games than run right on Facebook, and as I mentioned before when you add your friends into the mix, it becomes a winning combination. The mobile environment is suited perfectly for all kinds uniuqe games that rely on pure creativity instead of raw power to provide an entertaining experience. Games like Words with Friends and Draw Something are a big hit and yet are very simple, graphically speaking. Touch input challenges developers to create games that focus more on creativity and offer up distinctive gameplay.

Again, I believe we are focusing more on gameplay then ever before and it’s making for some really amazing games. Now, I am not saying that we can’t have the best of both worlds here, both graphically and content wise. There are already many titles that do an amazing job of combining both. Instead I am pointing out a trend among mainstream gamers that appears to be moving away from a focus on pure graphics capabilities. We seem to have shifted our attention to new methods of control and portability instead. It’s interesting to see how the gaming world is evolving, I can’t wait to see what’s next.

Filed Under: Discussions, Electronics, Games Tagged With: 2D, 3D, Gaming, Graphics, Mobile, Touch

Xbox SmartGlass Now Available for iOS

November 6, 2012 by Richard Vincenti Jr Leave a Comment

XboxSmartGlass LogoXbox SmartGlass creates a richer, more immersive experience for Xbox owners. This is definitely one of the best things that Microsoft has released for Xbox and now it’s available for iOS devices.

With Xbox SmartGlass you can use your phone, tablet, Windows 8/RT tablets, and PCs to control your Xbox. Basically, you will be able to use any of these devices as a remote control with the added benefit of being able to use gestures to navigate and control your Xbox. Extra content will appear on the device of your choice for games, TV shows,  and movies. You can imagine Xbox SmartGlass as a second screen that you can use to add another layer of content to anything you do on Xbox, this is the same direction Nintendo went with when designing the Wii U.

Some of the cool uses for Xbox SmartGlass include displaying extra content like commentary, map UI for games, and interactive strategy guides that integrate perfectly with your TV experience.

 

Get Xbox SmartGlass:

Windows

Windows Phone

Android

iOS

 

Filed Under: Apple, Computers, Electronics, Games, Microsoft, Mobile, News, Windows Tagged With: Android, Apple, Microsoft, SmartGlass, Windows, Xbox

Are You Ready For UHDTV?

October 22, 2012 by Richard Vincenti Jr Leave a Comment

Just as we are starting to get really comfortable with HDTV as it is today, we are already looking ahead to the next big step.UHDTV Ultra High Definition Television

HDTV’s and basically any other displays we use are constantly being improved.

Television resolution was locked in at 480i (NTSC) and 576i (PAL) and these resolutions were the standard in television broadcasting for decades. Today, we seem to be in a race to create the most detailed display possible and every few months there is something better being created. We may not think about it very much but this is history being made before our eyes, quite literally.

Most of us are familiar with HDTV by now, which consists of two resolutions, 1080i/p (1920 x 1080) and 720p (1280 x 720). UHDTV or Ultra High Definition Television consists of 4K aka 2160p (4096 x 2160) and 8K aka 4320p (7680 x 4320). 3840 × 2160 is also considered to be UHDTV but for obvious reasons is not considered to be 4K.

Why in the world do we need such high resolutions? Well, as we begin to increase screen size we loose detail and with screen sizes over 80 inches, as is the case with projection systems, we begin to loose some of the fine detail that standard HDTV offers on screen sizes below 80 inches. 4K has primarily been used in projection technology until recently.

Now we are seeing LCD television sets that employ both 4K and 8K technology on screens at 84 and even 145 inch screens. The name of the game here is to reduce the visibility of pixels. Technologies like the Retina display from Apple and other high dpi screens also aim to make pixels disappear but on a much smaller scale. Resolution is relative to screen size, take a 1080p  image and place it on a 145 inch screen, that’s not going to look so great but also imagine 4K on your mobile phone, that’s not very practical so everything here is about making things look as smooth as possible based on screen size.

UHDTV_resolution_chart
Credit (GrandDrake)

Now that we have a basic understanding of what UHDTV actually is, it’s time to consider it’s actual implementation. In order for UHDTV to be broadcast, it would require a significant amount of bandwidth to do so. Many of our current television providers struggle to get us standard HDTV without severely compressing it and removing other data from the video pipeline. This also is true with streaming video online, we have only recently seen HDTV quality streaming actually work well on the internet and this is because we are still technically in the early days of broadband internet. I know what you’re thinking, our broadband has been around for more than a decade now! Yes, it is true that high speed internet has been around and it is relatively quick but we have only seen the tip of the “broadband iceberg”. Broadband will soon be many, many times faster than it is today and that’s when it will be practical to broadcast  or stream UHDTV.

I guess we can relax for now about our recent HDTV purchase as it looks like good old 1080p will be around for quite a while yet but we will start to see things change and it will be just as amazing as was the first HDTV display. It makes you wonder how much better will our displays get before we reach that theoretical “sweet spot”.

Filed Under: Electronics, Television Tagged With: 1080P, 4K, 720P, 8K, HDTV, Television, UHDTV

How to Tell If You Are Taking Advantage of USB 3.0

October 17, 2012 by Richard Vincenti Jr Leave a Comment

USB (Universal Serial bus), how did we live with out it?

gravisGamePad
Gravis GamePad

It’s probably a safe bet to say that most of the people who use USB technology have no idea what the world was like before it existed. Remember PS/2 and RS-232 connectors?It used to be a very different world when it came to how we connected devices to our computers.

Imagine having a different type of connector for each device you connect to your computer, that was reality in the early years of computers. I remember plugging in my Gravis Game Pad into the sound card, yes that’s not a typo, which had a midi/joystick port next to the 3.5mm jacks for microphone and audio out.

Fortunately for all of us, USB which was officially introduced in 1996, standardized the way we connect devices to our computers. We no longer had to worry about which device needed what port and which device would work on what type of hardware, everything became “universal”. The USB standard has undergone a few changes over it’s lifetime with each version slightly more stable and faster than the last.

USB1
USB 1.0

Transfer speeds for USB 1.0 are 1.5 Mbit/s and 12 Mbit/s

USB2
USB 2.0

Transfer speeds for USB 2.0 are 480 Mbit/s

USB 3.0

Transfer speeds for USB 3.0 can be up to 5 Gbit/s

Of course there are many other changes that go along with each USB release besides just transfer speeds. Changes to USB have also included power management and simultaneous two way transfer. The USB connector is really amazing, everything from keyboards to cell phones utilize this amazing interface and USB 3.0 is even better.

Now that we know how much faster USB 3.0 is compared to 2.0 (about 10 times faster) we need to know if were even using it. It may be difficult at first to tell which technology you’re using because USB 3.0 ports are backwards compatible with USB 2.0 and therefore look identical to their 2.0 counterpart . If you haven’t bought a new computer in last year or so you probably don’t have USB 3.0.

In some cases an indication that you may have USB 3.0 will be a blue colored USB port on the computer itself, but the best way to tell is to check your hardware configuration via your preferred OS.

Microsoft Windows

You can check your computers hardware on Windows machines by right clicking “My Computer”, then “Manage” and then “Device Manager”.

Locate USB and you should see “USB 3.0” somewhere in the hardware description.

Mac OSX

Similarly, in OSX you can click the Apple logo in the top left of the finder bar, click “About this Mac”, then “More Info” and then “System Report”.

So is it worth all of the fuss? Absolutely! I have a USB 3.0 external hard drive and data transfer speeds are incredibly fast compared to 2.0 models. Any device using 3.0 should perform significantly better.

Filed Under: Apple, Computers, Electronics, How To, Mac, Microsoft, Windows

Handheld Gaming and Mobile Quietly Moving In

October 11, 2012 by Richard Vincenti Jr 2 Comments

Ever since the mid seventies we have had hand held gaming devices that we could bring with us anywhere and as with anything in technology, these little devices have changed a lot over the years.mobile gaming 3d concept - smart phone with gamepad

When I think back to the first handheld gaming experience I had, I remember playing Frogger on a Tiger electronic handheld gaming device. Not too long after, I got ahold of my first Nintendo GameBoy and it was one of my favorite gaming experiences. I am not alone in my love for the original Gameboy line up which included Tetris, Mario and although it was difficult to play, the original Castlevania. I also had the luxury of owning a Sega Game Gear which was somewhat ahead of it’s time.

Today we have handhelds like the Nintendo 3DS and Sony PSVita, which are great ways to game but another strong competitor has started to move in to the handheld gaming territory, the cell phone. The cell phone over the years -as I have mentioned in earlier posts- has previously never been noted for it’s amazing gaming capabilities. Actually, many graphing calculators had better gaming than most of the cell phones on the market. Most early cell phones featured snake or Tetris which we saw again when the next generation of color LCD screen cell phones came out. These newer games usually ran on java and actually started to look a little better but let’s not kid ourselves,they mostly sucked.

Cell phones weren’t even close to being considered any type of competition for devices like the Gameboy, in fact they weren’t even in the same class, there were strictly handhelds and cell phones (mobile gaming). However, the lines have now basically been erased and the term “mobile” gaming encompasses both cell phones and handhelds.

I have to ask though, when did this happen? Well, most of my personal experience comes from using devices like the original iPod and eventually the iPhone. The gaming  experience on the iPod in later versions, (iPod video) was also done quite well and this is when I began to see a future for gaming on these new devices.

Gaming on devices like the iPod and Samsung Galaxy, is extremely popular these days and it looks like these devices have started to take over mobile gaming. Just look at games like Angry Birds, what device would you say is most likely being used to play this game?

How we know things have changed-

When you look at the latest handheld devices like the Sony PS Vita, we see features that were previously only available on devices like the iPhone. 3G, GPS, front and rear facing cameras, and even motion sensors are all now standard components for handhelds. Another point to consider is that I see many more people with their phones in hand on a daily basis than any “gaming only” device and for good reason, we need the cell phone capability, it’s how we survive these days, so it only makes sense that we would prefer to game on them. An added bonus of developers getting their games on a cell phone OS is that you can reach an audience that would otherwise remain unreachable, a large group of people who would never buy a device like a Nintendo Gameboy but would definitely  own a cell phone. It’s all in the numbers and app purchases are huge, the amount of games sold on the App store is impressive and it shows where consumer attention is.

Mobile gaming has never been better than it is today and it’s largely due to the impact of these new cell phone devices. As history shows us, it takes competition to drive forward innovation and creativity. With the addition of all of these new ways to interact with your applications, like motion control and touch,we have seen changes in gaming that we haven’t seen in years and we can now interact with our games in a way we never would have thought  to be possible in a mobile form factor. Again, the mobile gaming space is not any different than any other in that it’s driven by competition and I would argue that without devices like the iPhone, mobile gaming may look quite different today. There has never been a better time to not only create a gaming app but any app, and it’s all thanks to the latest evolution of the mobile gaming space.

 

 

Filed Under: Discussions, Electronics, Mobile Tagged With: Cell Phone, Gameboy, Gaming, Mobile, Nintendo, Sega, Technology

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