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stutter

Nvidia Eliminates Screen Tearing with G-Sync

October 20, 2013 by Richard Vincenti Jr Leave a Comment

Nvidia gsync-module

Screen tearing, stutter and input lag have plagued gamers for  years, but now Nvidia claims that they have found a solution to this issue. Nvidia has created what they call G-Sync to completely eliminate all of the aforementioned issues. G-Sync is a module that forces your monitor to have the exact same refresh rate as your GPU, which is the opposite of what happens in current systems.

The biggest problem is that GPU’s don’t render at a fixed speed and by having the monitor keep up with the GPU all of your screen tearing issues will go away instead of making the graphics card compensate for a fixed refresh rate. There have been many attempts over the years to correct these issues including the introduction of VSync, which did help, but it’s not perfect as VSync often stutters and fails to make gameplay as smooth as it should be and it can also be pretty taxing you your system.

By the time PCs came to market in the early 1980s, CRT TV technology was well established and was the easiest and most cost effective technology for utilize for the creation of dedicated computer monitors. 60Hz and fixed refresh rates became standard, and system builders learned how to make the most of a less than perfect situation. Over the past three decades, even as display technology has evolved from CRTs to LCD and LEDs, no major company has challenged this thinking, and so syncing GPUs to monitor refresh rates remains the standard practice across the industry to this day.”

For complete details on this new module head over to Nvidia’s official blog. I’m surprised that its taken us this long to fix this problem, especially since monitors have evolved so much over the last decade.

Filed Under: Computers, Displays, Electronics, Games, Hardware, Mac, News, Nvidia, PC, Technology Tagged With: CRT, Gaming, gpu, GSync, Hardware, HD, input lag, LED, Mac, monitor, Nvidia, PC, screen tearing, stutter, video games

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