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How to View FPS in Heroes of the Storm

July 6, 2014 by Richard Vincenti Jr 1 Comment

 

Heroes of the Storm Logo for How to Display FPS

In order to monitor your FPS, Network Spikes and GPU temperature in Blizzard’s Heroes of the Storm, simply press Ctrl+Alt+F for both Mac and PC. The information will be displayed in the top left corner of the screen.

Showing the FPS, Network Spike and GPU temperature information in Heroes of the Storm can help you diagnose many issues. After certain patches you may find that your game performance isn’t quite what it used to be. Make sure you check your graphics settings closely as Blizzard has a tendency to reset everything to their default values after an update.

If you are looking for solutions to performance issues or just any other problems related to Heroes of the Storm, you can always check Blizzard’s Heroes of the Storm forum for more information.

Filed Under: Apple, Computers, Games, Guides, How To, Mac, PC, Software, Windows Tagged With: Blizzard, fps, Games, Gaming, gpu, Guide, Heroes of the Storm, How To, Network Spike, video games

Nvidia Eliminates Screen Tearing with G-Sync

October 20, 2013 by Richard Vincenti Jr Leave a Comment

Nvidia gsync-module

Screen tearing, stutter and input lag have plagued gamers for  years, but now Nvidia claims that they have found a solution to this issue. Nvidia has created what they call G-Sync to completely eliminate all of the aforementioned issues. G-Sync is a module that forces your monitor to have the exact same refresh rate as your GPU, which is the opposite of what happens in current systems.

The biggest problem is that GPU’s don’t render at a fixed speed and by having the monitor keep up with the GPU all of your screen tearing issues will go away instead of making the graphics card compensate for a fixed refresh rate. There have been many attempts over the years to correct these issues including the introduction of VSync, which did help, but it’s not perfect as VSync often stutters and fails to make gameplay as smooth as it should be and it can also be pretty taxing you your system.

By the time PCs came to market in the early 1980s, CRT TV technology was well established and was the easiest and most cost effective technology for utilize for the creation of dedicated computer monitors. 60Hz and fixed refresh rates became standard, and system builders learned how to make the most of a less than perfect situation. Over the past three decades, even as display technology has evolved from CRTs to LCD and LEDs, no major company has challenged this thinking, and so syncing GPUs to monitor refresh rates remains the standard practice across the industry to this day.”

For complete details on this new module head over to Nvidia’s official blog. I’m surprised that its taken us this long to fix this problem, especially since monitors have evolved so much over the last decade.

Filed Under: Computers, Displays, Electronics, Games, Hardware, Mac, News, Nvidia, PC, Technology Tagged With: CRT, Gaming, gpu, GSync, Hardware, HD, input lag, LED, Mac, monitor, Nvidia, PC, screen tearing, stutter, video games

Intel’s Graphics Get Serious With Iris

May 3, 2013 by Richard Vincenti Jr Leave a Comment

Integrated graphics haven’t really been know for their performance, for years they were really just there to give us the most basic video features, but today’s mobile oriented market and demand for rich media has changed the game.

Intel made a solid effort with the HD 4000 series chip which performs surprisingly well under a lot of different conditions. You can actually get a semi-solid frame rate with most games on low to medium settings and performance in most other gpu dependent applications is solid. Now, Intel is getting serious with it’s next generation chip, Iris, which will offer more than 2x the performance of current the GPU.

IntelIris2
Source: Intel

Intel says that their next step in graphics will be a 75x increase in performance over earlier efforts since 2006, which shows off Intel’s ever increasing attention to GPU performance, but without sacrificing efficiency. The 4th generation Haswell (Intel’s Codename) line will be very power efficient and that’s critical now that the focus has shifted to a battery powered and mobile world.

intelIris
Source: Intel

Clearly, there’s a lot to look forward to in the next year or so as we continue to see better overall performance numbers from onboard graphics. It is interesting to think about what AMD and Nvidia will do in response to Intel’s recent efforts. At the very least it will force chip makers to continue to be innovative and to rethink and rework non-discrete graphics, something that could help bring down costs as well.

 

Filed Under: Computers, Electronics, Mobile, Technology Tagged With: AMD, CPU, Gaming, gpu, haswell, Intel, intergrated graphics, iris, Nvidia, onboard graphics, Performance

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