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Nvidia

Nvidia Eliminates Screen Tearing with G-Sync

October 20, 2013 by Richard Vincenti Jr Leave a Comment

Nvidia gsync-module

Screen tearing, stutter and input lag have plagued gamers for  years, but now Nvidia claims that they have found a solution to this issue. Nvidia has created what they call G-Sync to completely eliminate all of the aforementioned issues. G-Sync is a module that forces your monitor to have the exact same refresh rate as your GPU, which is the opposite of what happens in current systems.

The biggest problem is that GPU’s don’t render at a fixed speed and by having the monitor keep up with the GPU all of your screen tearing issues will go away instead of making the graphics card compensate for a fixed refresh rate. There have been many attempts over the years to correct these issues including the introduction of VSync, which did help, but it’s not perfect as VSync often stutters and fails to make gameplay as smooth as it should be and it can also be pretty taxing you your system.

By the time PCs came to market in the early 1980s, CRT TV technology was well established and was the easiest and most cost effective technology for utilize for the creation of dedicated computer monitors. 60Hz and fixed refresh rates became standard, and system builders learned how to make the most of a less than perfect situation. Over the past three decades, even as display technology has evolved from CRTs to LCD and LEDs, no major company has challenged this thinking, and so syncing GPUs to monitor refresh rates remains the standard practice across the industry to this day.”

For complete details on this new module head over to Nvidia’s official blog. I’m surprised that its taken us this long to fix this problem, especially since monitors have evolved so much over the last decade.

Filed Under: Computers, Displays, Electronics, Games, Hardware, Mac, News, Nvidia, PC, Technology Tagged With: CRT, Gaming, gpu, GSync, Hardware, HD, input lag, LED, Mac, monitor, Nvidia, PC, screen tearing, stutter, video games

Intel’s Graphics Get Serious With Iris

May 3, 2013 by Richard Vincenti Jr Leave a Comment

Integrated graphics haven’t really been know for their performance, for years they were really just there to give us the most basic video features, but today’s mobile oriented market and demand for rich media has changed the game.

Intel made a solid effort with the HD 4000 series chip which performs surprisingly well under a lot of different conditions. You can actually get a semi-solid frame rate with most games on low to medium settings and performance in most other gpu dependent applications is solid. Now, Intel is getting serious with it’s next generation chip, Iris, which will offer more than 2x the performance of current the GPU.

IntelIris2
Source: Intel

Intel says that their next step in graphics will be a 75x increase in performance over earlier efforts since 2006, which shows off Intel’s ever increasing attention to GPU performance, but without sacrificing efficiency. The 4th generation Haswell (Intel’s Codename) line will be very power efficient and that’s critical now that the focus has shifted to a battery powered and mobile world.

intelIris
Source: Intel

Clearly, there’s a lot to look forward to in the next year or so as we continue to see better overall performance numbers from onboard graphics. It is interesting to think about what AMD and Nvidia will do in response to Intel’s recent efforts. At the very least it will force chip makers to continue to be innovative and to rethink and rework non-discrete graphics, something that could help bring down costs as well.

 

Filed Under: Computers, Electronics, Mobile, Technology Tagged With: AMD, CPU, Gaming, gpu, haswell, Intel, intergrated graphics, iris, Nvidia, onboard graphics, Performance

Meet the New AFK, Nvidia Project Shield With Borderlands 2

February 6, 2013 by Richard Vincenti Jr Leave a Comment

To showcase the capabilities of Project Shield, Nvidia has released a video showing their new Tegra 4 powered handheld running Borderlands 2 via PC. Check out the new video below.

 

The more I see Nvidia’s Project Shield the more I fall in love with it, but it’s not just the device that’s awesome. Even though the shield is amazing, it’s the technology behind it that gets me pumped up about the future of gaming. Streaming video game content is what “next-gen” is all about. This is the step forward we have been looking for in gaming technology.

Here’s an up-close and personal look at the new handheld.

NVProject Shield handheld

Filed Under: Games, Mobile, PC Tagged With: Gaming, Mobile, Nvidia, PC, project shield

Nvidia Unveils Project Shield

January 6, 2013 by Richard Vincenti Jr Leave a Comment

Nvidia Shield Onstage

Nvidia has unveiled Project Shield which is a handheld gaming device that runs on the new Tegra 4 processor along with the Android OS. The new gaming device will allow you to play games directly on the device itself or by using it as a controller to remotely control your PC games using Steam.

Nvidia has mentioned that the handheld device will take advantage of Nvidia’s new GRID technology, which is an advanced cloud gaming system. Imagine how Netflix works but with games instead. I wrote an article earlier last year talking about GRID. I am really exited about the direction that gaming is heading and I think we’re in for a big year for gaming.

 

Filed Under: Android, Games, Mobile Tagged With: Android, Grid, Mobile, Nvidia, shield, tegra 4

Nvidia GeForce Grid

September 22, 2012 by Richard Vincenti Jr 1 Comment

When we think of gaming today we think about our computers, tablets, phones, handhelds, and consoles. We are always looking for more processing power, better graphics capabilities, and more RAM. Wouldn’t it be nice if the platform didn’t really matter anymore? What about looking at it from a developers point of view? Imagine creating a game that just works everywhere on everything. This type of technology is going to go mainstream and it’s going to revolutionize the way we use hardware.Nvidia Logo

I would go as far as to predict that the next generation of consoles that are released may very well be the last that actually do all of the data processing inside the hardware itself. I believe that cloud based gaming will become the standard and I think it will be amazing.

As someone who has worked with developing games, I understand wanting to make sure that anyone who experiences your game should experience it in the best way possible. You don’t want gamers to experience a lower quality version of your game just because of their hardware limitations.

Imagine how much easier it will be for game developers to send out patches and update their software, you can be sure that everyone is up-to-date with the latest bug fixes and features. Will patch day become a thing of the past?  Secondary servers could be loaded up with the new version of the game and then swapped with the live version instantaneously.

Cloud based gaming is not without it’s flaws. Latency, which most online gamers are quite aware of and monitor regularly, has been a huge issue when trying to deliver an epic experience in real-time across the inter webs. Nvidia has come up with a solution to this problem and they are calling this new technology GeForce Grid. Geforce Grid is basically a supercomputer that you can tap into from your home. It’s almost like having Nvidia as your next door neighbor and whenever they come out with something better they just come into your house and upgrade your hardware first thing in the morning.

Now, I am not entirely sure how this will be marketed, I am thinking you might be able purchase server time and be able to play any title that is registered with your account. There will need to be some type of equipment for when you wanted to play on your television but most likely you will only need something for your controller to connect to. Most of the gaming hardware we will use will basically be a shell with a screen, talk about light weight.

This new technology is exciting to say the least and will be interesting to watch evolve. This will undoubtably reach far beyond the gaming space and reach into every aspect of our digital world.

If you would like to learn more about GeForce Grid, head to Nvidia’s official website here.

 

Filed Under: Discussions, Electronics, Games, Product Spotlight Tagged With: Cloud, Gaming, GeForce, Grid, Nvidia, Technology

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